-
Bug
-
Resolution: Unresolved
-
None
-
1.19.2, 22w43a, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-release 1, 1.19.3 Pre-release 2, 1.19.3 Pre-release 3, 1.19.3 Release Candidate 1, 1.19.3, 23w03a, 23w06a, 1.19.4 Pre-release 1, 1.19.4, 1.20.1, 23w31a, 1.20.2 Pre-release 1, 1.20.2, 1.20.4, 1.20.5, 1.21, 1.21.1, 24w37a, 1.21.2 Pre-Release 4, 1.21.3
-
Confirmed
-
Parity, World generation
-
Low
-
Gameplay
When ancient cities are generated, the camp site structure will be generated as a combined union of all three variants camp_1, camp_2, and camp_3, instead of a single structure from one of the listed variants.
Steps to Reproduce:
Generate a new world, and locate one or more ancient city with camp a site structure(s).
/locate structure minecraft:ancient_city
Expected Results:
Using the /place template command, these are the results of specifying the camp_1, camp_2, and camp_3 structure files, respectively, and are what would be expected to be seen in any Ancient City with one or more camp sites:
Observed Results:
Seed -977118593:
X: -353 Y: -40 Z: 1378 (Two identical camp sites of unknown structure):
X: 367 Y: -45 Z: 1327 (This is near the previous screenshot; the other identical campsites in previous image can be seen in the background. This one is also identical and unknown.)
Seed 5305220127415150578:
X: 163 Y: -45 Z: 122
X: 53 Y: -45 Z: 133
X: -306 Y: -45 Z: 542