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  1. Minecraft: Java Edition
  2. MC-255539

Game crashes when loading into server

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.19.2
    • None
    • Unconfirmed
    • (Unassigned)

      When I try to load into any of my saves it crashes, and then sometimes I can load into a server but if I try to go to a mini-game on a server it crashes. I already tried uninstalling minecraft and doing a full reset. I am using no mods, it's crashing on a regular default "release 1.7.10" profile. No adjustments.

      Here is the ERROR I get every time it crashes:

      The game crashed whilst unexpected error
      The game crashed whilst unexpected error
      Error: java.lang.NullPointerException: Unexpected error
      Exit Code: -1
      Here is the full crash log:

      ---- Minecraft Crash Report ----
      // Uh... Did I do that?

      Time: 8/26/22 12:40 PM
      Description: Unexpected error

      java.lang.NullPointerException: Unexpected error
          at bac.k(SourceFile:129)
          at bjb.a(SourceFile:1109)
          at ic.a(SourceFile:43)
          at ic.a(SourceFile:9)
          at ej.a(SourceFile:174)
          at bje.e(SourceFile:212)
          at bao.p(SourceFile:1306)
          at bao.ak(SourceFile:774)
          at bao.f(SourceFile:728)
          at net.minecraft.client.main.Main.main(SourceFile:148)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
          at bac.k(SourceFile:129)
          at bjb.a(SourceFile:1109)
          at ic.a(SourceFile:43)
          at ic.a(SourceFile:9)
          at ej.a(SourceFile:174)
          at bje.e(SourceFile:212)

      – Affected level –
      Details:
          Level name: MpServer
          All players: 1 total; [bjk['Healinq'/6081, l='MpServer', x=8.50, y=66.62, z=8.50]]
          Chunk stats: MultiplayerChunkCache: 0, 0
          Level seed: 0
          Level generator: ID 00 - default, ver 1. Features enabled: false
          Level generator options: 
          Level spawn location: World: (0,100,0), Chunk: (at 0,6,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
          Level time: 0 game time, 0 day time
          Level dimension: 0
          Level storage version: 0x00000 - Unknown?
          Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
          Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
          Forced entities: 1 total; [bjk['Healinq'/6081, l='MpServer', x=8.50, y=66.62, z=8.50]]
          Retry entities: 0 total; []
          Server brand: Travertine (git:Travertine-Bootstrap:1.14-SNAPSHOT:cb77938:unknown) <- MineHQ Cloud v0.2.1 Alpha
          Server type: Non-integrated multiplayer server
      Stacktrace:
          at bjf.a(SourceFile:289)
          at bao.b(SourceFile:1972)
          at bao.f(SourceFile:742)
          at net.minecraft.client.main.Main.main(SourceFile:148)

      – System Details –
      Details:
          Minecraft Version: 1.7.10
          Operating System: Windows 10 (amd64) version 10.0
          Java Version: 1.8.0_51, Oracle Corporation
          Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
          Memory: 142088192 bytes (135 MB) / 201326592 bytes (192 MB) up to 2147483648 bytes (2048 MB)
          JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
          AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
          Launched Version: 1.7.10
          LWJGL: 2.9.1
          OpenGL: NVIDIA GeForce RTX 3070/PCIe/SSE2 GL version 4.6.0 NVIDIA 512.15, NVIDIA Corporation
          GL Caps: Using GL 1.3 multitexturing.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Anisotropic filtering is supported and maximum anisotropy is 16.
      Shaders are available because OpenGL 2.1 is supported.

          Is Modded: Probably not. Jar signature remains and client brand is untouched.
          Type: Client (map_client.txt)
          Resource Packs: []
          Current Language: English (US)
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Anisotropic Filtering: Off (1)

            Unassigned Unassigned
            Healinq Healinq
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              Created:
              Updated:
              Resolved: