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  1. Minecraft: Java Edition
  2. MC-255057

Client/server desync when breaking block from continueDestroyBlock

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.2, 1.19.4, 24w12a
    • None
    • Confirmed
    • Networking
    • Normal
    • Platform

      (Apologies that this bug has been reported before, but this ticket actually describes the 1-line solution, so please don't close my ticket)

      Bug

      If a client finishes/aborts breaking a block, then starts breaking a block at the same position, the client will fail to send START_BREAKING_BLOCK. This results in client/server desync - the client is breaking a block but the server doesn't realize it.

      Vanilla Reproducer

      The easiest way to see this bug in action (using a vanilla client/server), is to make a command block that continually sets a block, then break it while in survival: https://youtu.be/u4nn48TTpkE

      Code Analysis / Fix

      The fix for this bug is very simple:

      The check `this.sameDestroyTarget(var1)` inside the method `MultiPlayerGameMode#continueDestroyBlock` should be replaced with `this.sameDestroyTarget(var1) && this.isDestroying`

      This simple change will make the client send START_BREAKING_BLOCK, informing the server that the client intends to start breaking a block.

      Addendum

      This bug occurs very frequently and is the root cause of a lot of "breaking animation" glitches, some of which date back to Jan 2013:

      MC-8472 (adventure mode CanDestroy)
      MC-19676 (survival -> adventure mode breaking)
      MC-69865 (refocusing same block)
      MC-157404 (breaking block behind insta-break block)

      ... and over 50 more

            Unassigned Unassigned
            Moulberry James Jenour
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            8 Vote for this issue
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            7 Start watching this issue

              Created:
              Updated:
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