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  1. Minecraft: Java Edition
  2. MC-254620

Chunks fail to load when the Entity you are spectating travels further than the currently rendered chunks

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.19
    • None
    • Unconfirmed
    • (Unassigned)

      Note: This is NOT a duplicate of MC-157812. This is a bug independent of that report, caused by different circumstances and mechanics. (Not caused by the spectatorsGenerateChunks gamerule.)

      Issue: When spectating another player/entity's POV, if that player/entity travels further than the chunks rendered at the point the spectating started, and further chunks will not be rendered until exiting the player/entity being spectated.

      Expected Outcome: It is expected that all chunks continue to render as normal whilst spectating another player/entity.

      Steps to Reproduce:
      1. Enter Spectator Mode and begin spectating a player/entity
      (Note: Easier to reproduce using two players.)
      2. Have that player/entity travel further than the render distance of the spectating player
      (i.e. If the spectating player has a render distance of 10, have the player/entity being spectated move more than 10 chunks (160 blocks) away.
      3. Watch as chunks fail to render.

      Reason for Bug: This issue occurs due to the way that Minecraft handles spectating another player/entity. When you spectate a player/entity, only your camera is attached. Your character is left in the spot where you first began spectating the other player/entity. When you disengage, your character is then teleported to where you stopped spectating the other player/entity. This can be seen by using a client-side mod with Freecam abilities (like Tweakeroo, for example). If you enable Freecam mode whilst still spectating another player/entity, you will see your account is still where that spectating process first began.

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            TheRSC TheRSC
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              Created:
              Updated:
              Resolved: