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Bug
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Resolution: Fixed
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1.19, 22w24a, 1.19.1 Pre-release 1, 1.19.1 Pre-release 2, 1.19.1 Pre-release 5, 1.19.1 Release Candidate 2, 1.19.1, 1.19.2, 22w43a, 1.19.3, 1.19.4, 1.20.1
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Community Consensus
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Internationalisation
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Low
The Bug:
The "%" symbol that's used to show the loading progress of the world within the level loading screen is missing a translation key. Every other string throughout the game that contains the "%" symbol allows it to be correctly translatable, therefore introducing an inconsistency.
Steps to Reproduce:
- Attempt to search for the existence of this string by using this search filter on the official Minecraft crowdin project.
- Take note as to whether or not the percentage symbol used within the level loading screen to show the loading progress of the world is untranslatable.
Observed Behavior:
The percentage symbol used within the level loading screen to show the loading progress of the world is untranslatable.
Expected Behavior:
The percentage symbol used within the level loading screen to show the loading progress of the world would be translatable.
Code Analysis:
Code analysis by Avoma can be found below.
The following is based on a decompiled version of Minecraft 22w24a using Mojang mappings.
public class LevelLoadingScreen extends Screen { ... private String getFormattedProgress() { return Mth.clamp(this.progressListener.getProgress(), 0, 100) + "%"; } ...
If we look at the above class, we can see that the percentage symbol used within the level loading screen to show the loading progress of the world is hardcoded, and as a result, is untranslatable. This is evident through the following piece of code:
... getProgress(), 0, 100) + "%";