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Bug
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Resolution: Fixed
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1.19, 22w24a, 1.19.2, 22w43a, 1.19.4, 1.20.1
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Plausible
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Internationalisation
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Low
The Bug:
The player count indicator symbol within the multiplayer menu is untranslatable.
The "/" symbol that exists between the value of the current and total players for servers within the multiplayer menu is untranslatable and is missing a translation key.
This is a problem because every other string throughout the game that contains the "/" symbol is translatable, therefore introducing an inconsistency. Below, I've constructed a table to visually demonstrate how and why this is a valid internationalization issue and to show the inconsistency.
Translation Key | String | Context | Is the "/" symbol translatable? |
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item.minecraft.bundle.fullness | %s/%s | This string is used within bundle tooltips to show the fullness of a bundle. | Yes |
filled_map.level | (Level %s/%s) | This string is used within filled map tooltips to show the level of a filled map. | Yes |
item.durability | Durability: %s / %s | This string is used within item tooltips to show the durability of an item. | Yes |
sleep.players_sleeping | %s/%s players sleeping | This string is displayed within the action bar to show how many players are currently sleeping. | Yes |
N/A | %s/%s | This string is used within the multiplayer menu to show how many players are currently online and the maximum number of them that the server allows. | No |
Steps to Reproduce:
- Attempt to search for the existence of this string by using this search filter on the official Minecraft crowdin project.
- Take note as to whether or not the page indicator symbol within the recipe book GUI is untranslatable.
Observed Behavior:
The player count indicator symbol within the multiplayer menu is untranslatable.
Expected Behavior:
The player count indicator symbol within the multiplayer menu would be translatable.
Code Analysis:
Code analysis by Avoma can be found below.
The following is based on a decompiled version of Minecraft 22w24a using Mojang mappings.
public class ServerStatusPinger { ... static Component formatPlayerCount(int n, int n2) { return Component.literal(Integer.toString(n)).append(Component.literal("/").withStyle(ChatFormatting.DARK_GRAY)).append(Integer.toString(n2)).withStyle(ChatFormatting.GRAY); } ...
If we look at the above class, we can see that the player count indicator symbol within the multiplayer menu is hardcoded, and as a result, is untranslatable. This is evident through the following piece of code:
... append(Component.literal("/") ...