The "/" symbol that exists between the value of the current and total characters within the "Report Chat" menu is untranslatable and is missing a translation key.
This is a problem because every other string throughout the game that contains the "/" symbol is translatable, therefore introducing an inconsistency. Below, I've constructed a table to visually demonstrate how and why this is a valid internationalization issue and to show the inconsistency.
|Translation Key||String||Context||Is the "/" symbol translatable?|
|item.minecraft.bundle.fullness||%s/%s||This string is used within bundle tooltips to show the fullness of a bundle.||Yes|
|filled_map.level||(Level %s/%s)||This string is used within filled map tooltips to show the level of a filled map.||Yes|
|item.durability||Durability: %s / %s||This string is used within item tooltips to show the durability of an item.||Yes|
|sleep.players_sleeping||%s/%s players sleeping||This string is displayed within the action bar to show how many players are currently sleeping.||Yes|
|N/A||%s/%s||This string is used within the "Report Chat" menu to show how many characters are currently present and the maximum number of them that are allowed.||No|
- Attempt to search for the existence of this string by using this search filter on the official Minecraft crowdin project.
- Take note as to whether or not the page indicator symbol within the recipe book GUI is untranslatable.
The character indicator symbol within the "Report Chat" menu is untranslatable.
The character indicator symbol within the "Report Chat" menu would be translatable.
Code analysis by Avoma can be found below.
The following is based on a decompiled version of Minecraft 22w24a using Mojang mappings.
If we look at the above class, we can see that the character indicator symbol within the "Report Chat" menu is hardcoded, and as a result, is untranslatable. This is evident through the following line of code: