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Bug
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Resolution: Works As Intended
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None
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1.19
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None
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Unconfirmed
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(Unassigned)
At the junction of a huge normal cave and DeepDark in one of my world, there are always bats and monsters generating. As the result , Warden continues to get irritated by mobs (most are bats) after be summoned by Sculk Shrieker. It seems that the warden will exist there forever (i tested for an hour).
I hope this issue can be solved since it's very annoying when deepdark biome is in spawn chunk.
I can hear its hitting noise after i go back to the ground and it won't disappear after i left.
Also, I can't mine in the area because of it, that makes gamming exprience terrible.