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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 1.19
    • None
    • Unconfirmed
    • (Unassigned)

      At the junction of a huge normal cave and DeepDark in one of my world,  there are always bats and monsters generating. As the result , Warden continues to get irritated by mobs (most are bats) after be summoned by Sculk Shrieker. It seems that the warden will exist there forever (i tested for an hour).

      I hope this issue can be solved since it's very annoying when deepdark biome is in spawn chunk.

      I can hear its hitting noise after i go back to the ground and it won't disappear after i left.

      Also, I can't mine in the area because of it, that makes gamming exprience terrible.

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            Unassigned Unassigned
            Pixel_Lantern Pixel_Lantern
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              Created:
              Updated:
              Resolved: