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Bug
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Resolution: Invalid
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None
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1.19 Pre-release 4, 1.19 Release Candidate 1
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None
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Unconfirmed
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(Unassigned)
before you say "this is intentional" i mean if you force it. i was in creative and i did this command:
/data modify entity @e[type=warden,limit=1,sort=nearest] sniff_cooldown set value 0
and the warden didnt sniff. there were no other wardens nearby btw. as soon as i go into survival, the command works.
make it so wardens can sniff if forced when no entities are nearby please. it would help map makers so much.