-
Bug
-
Resolution: Duplicate
-
None
-
1.19 Pre-release 3
-
None
-
Windows 10
running java 17.0.2
-
Unconfirmed
-
(Unassigned)
When testing out a sculk farm in this version, I had a lot of glow squids spawning in the room used to spawn monsters. When they fell I noticed that, unlike the other mobs that spawned the glow squids did not trigger the tripwire so I did some testing. It seems that this happens to both squid variants. This also only occurs when they are falling at a high speed. The fall that I tested was around 30 blocks, but I am not sure what falling distance the bug starts happening at.
- duplicates
-
MC-92875 Collisionless blocks ignore entities with high velocity
- Resolved