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Bug
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Resolution: Duplicate
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None
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1.19 Pre-release 3
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None
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Unconfirmed
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(Unassigned)
Sometimes ancient cities can generate underwater in aquifers, not sure if this is intended but it makes listening out for sculk sensors very hard and near impossible to avoid triggering them because swimming makes a sound,
Also in the first picture the terrain is replacing a part of the main center piece of the city.
- duplicates
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MC-249784 Ancient Cities can be submerged in aquifers
- Resolved