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Bug
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Resolution: Unresolved
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None
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22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19 Release Candidate 1, 1.19 Release Candidate 2, 1.19, 22w24a, 1.19.1 Pre-release 1, 1.19.1 Release Candidate 1, 1.19.1 Pre-release 2, 1.19.1 Pre-release 5, 1.19.1 Release Candidate 2, 1.19.1, 1.19.2, 1.19.3 Pre-release 2, 1.19.3, 23w03a, 23w04a, 23w13a, 1.20.1, 23w31a
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None
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Community Consensus
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Mob behaviour
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Normal
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Gameplay
When a warden is distracted from sniffing a target, the anger level towards that target will still increase if in range.
Steps to Reproduce:
- Load a new world
- Obtain some snowballs
- Summon a warden
- Summon a valid target for the warden
- Once the warden begins to sniff for the target, throw a snowball to distract it
- Listen for the "Warden notices" sound
Expected Result:
The warden would continue its path without noticing the target
Observed Result:
The warden will continue its current path, but its anger at the target increases if in sniffing range