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Bug
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Resolution: Works As Intended
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None
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22w19a
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Confirmed
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Mob spawning
I tried placing a bunch of carpets on top of each other and then I put a shrieker on top of one carpet ("can_summon" block state is set to "true" via debug stick)
What I expected to happen was...:
A warden would emerge after 3 shrieks
What actually happened was...:
The warden did not spawn, instead played the "warden takes notice angrily" sound after shrieking.
Steps to Reproduce:{}
- Make sure the game rule "doWardenSpawning" is set to "true"
- Put a tower of carpets down (like so in my screenshot)
- Place a sculk shrieker
- Use the debug stick to change the "can_summon" block state to "true"
- Make the shrieker shriek 3 times, then step on the shrieker again
- Listen for the "warden takes notice angrily" sound.