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  1. Minecraft: Java Edition
  2. MC-251518

Allay is missing unique higher fidelity animations from Bedrock for its Idle, Movement, & Dancing

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • 22w42a
    • 22w18a, 22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19, 22w24a, 1.19.2, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-release 1, 1.19.3 Pre-release 2, 1.19.3 Release Candidate 1, 1.19.3, 23w03a, 23w04a, 23w05a, 23w06a, 23w07a, 1.19.4 Pre-release 3, 1.19.4, 23w12a, 23w13a, 23w14a, 23w16a, 23w17a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 6, 1.20 Release Candidate 1, 1.20, 1.20.1, 23w33a, 23w35a, 1.20.2 Pre-release 1, 1.20.2, 24w05b, 24w19b
    • Community Consensus
    • Parity, Textures and models
    • Normal
    • Gameplay

      The Bug:

      In Bedrock edition, Allays have special, higher fidelity animations for their Idle, Movement, and Dancing that Java simply does not have. In Java edition these animations are more simple and less detailed, which is an odd inconsistency to have as Java edition still has all the high quality animations for other new mobs such as Wardens, Sniffers, and Camels.

      This report will showcase the difference in these animations by showing a render of the Bedrock's version first, on the left, then an in-game showcase of Java's on the right.

      NOTE - The speed of these GIFs may be off from their intended motion.

      Animation 1: Idle

      This one is more subtle; in Bedrock on the left, the abdomen sways a bit and the wings flap in a more realistic, angled fashion. 

      Animation 2: Movement

      The movement animation is more noticeable; the wings again flap in a more detailed way, and the whole body and head move and sway instead of remaining static like Java on the right. 
      NOTE - Bedrock's movement animation has it's own parity issue; it lacks the increased wing fluttering speed from Java when Allays move very quickly that came of the original fix of this report. (MCPE-174606) Both the Java and Bedrock are missing parts the other has, here!

      Animation 3: Dance

      The Allay's Bedrock dancing animation VS its Java dancing animation is perhaps the most noticeable discrepancy. The subtle little wind up, and posed, flared out wings during the spin in Bedrock's is a far cry from the very simplistic model rotation Java's animation has. 

      Notice about the history of this bug:

      This bug was originally fixed in 22w42a. It fixed a lot of odd posing and clipping issues Java Allays experienced that Bedrock ones did not, and even added a movement speed factor for Java Allays that ended up surpassing Bedrock's (again, MCPE-174606). However, it had to be reopened because a notable animations were still not up to parity.

        1. Move.gif
          Move.gif
          648 kB
        2. JavaAllayDance22w24a.mp4
          8.02 MB
        3. Idle.gif
          Idle.gif
          1.90 MB
        4. Dance.gif
          Dance.gif
          5.12 MB
        5. BedrockMove.gif
          BedrockMove.gif
          584 kB
        6. BedrockIdle.gif
          BedrockIdle.gif
          735 kB
        7. BedrockDance.gif
          BedrockDance.gif
          273 kB
        8. BedrockAllayDance22w24a.mp4
          8.11 MB
        9. AllayWingSpeed.mp4
          8.98 MB
        10. AllayPoseParity5Item.png
          AllayPoseParity5Item.png
          297 kB
        11. AllayPoseParity4.png
          AllayPoseParity4.png
          235 kB
        12. AllayPoseParity3.png
          AllayPoseParity3.png
          422 kB
        13. AllayPoseParity2.png
          AllayPoseParity2.png
          277 kB
        14. AllayPoseParity1.png
          AllayPoseParity1.png
          460 kB
        15. AllayPoseClippingWings.mp4
          8.77 MB
        16. AllayDance120.mp4
          6.89 MB

            Unassigned Unassigned
            DiamondDragon721 Orbic
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            30 Vote for this issue
            Watchers:
            11 Start watching this issue

              Created:
              Updated:
              CHK: