Details
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Bug
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Resolution: Unresolved
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22w18a, 22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19, 22w24a, 1.19.2, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-release 1, 1.19.3 Pre-release 2, 1.19.3 Release Candidate 1, 1.19.3, 23w03a, 23w04a
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Plausible
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Parity, Textures and models
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Normal
Description
What's left as of 1.19.3 Snapshots (22w42a+):
This bug was fixed and many of the inconsistencies were rectified and polished, but had to be reopened as some remained. This is what is left as far as I can tell as of 22w44a:
1. Dancing animation is still inconsistent and lower quality compared Bedrock's: This is the biggest and most obvious inconsistency. The dancing animation has remained unchanged since 1.19 when Bedrock's has a version where the spinning is part of an actual animation with special wing poses and a smooth quick spin, instead of Java's choppy spin.
The gif below depicts the animation it should be using...
while this video shows what it's like in Java:
AllayDance120.mp4
Or, for a more direct comparison, here's videos of the Allays in the same spot in the same seed ingame in both Bedrock and Java respectively. It's even easier to compare and contrast here:
BedrockAllayDance22w24a.mp4
JavaAllayDance22w24a.mp4
2. Item position is still lower compared to Bedrock's: Although it's been improved and Allay items are not held quite as low, it's still not as upwards as Bedrocks, as you can see in this image compared to the old ones in the attachments.
These are the only two remaining animation inconsistencies the stand out to me as of the latest snapshots, the rest seem to be fixed.
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The Bug:
(Was previously "Allay's poses, flying animations, and dancing animations for duping differ from Bedrock's, causing intense clipping, inconsistencies, choppy movements, and strange item positioning")
Many of the poses Allays have during their animations are different from their poses in the Bedrock edition, in ways that causing very noticeable model clipping and strange item positions that are not present in the Bedrock edition.
Biggest Issues:
1. Arm position clipping while flying: The arms are held at a higher position while flying without and item that cause them to clip straight through their wings and head. Fixed
2. Torso not tilting as far: The torso isn't tilted as far, nor is the head positioned forward as much, which may also be a culprit of the clipping Fixed
3. Items angled strangely: The arms are held more downwards with an item, and the position of the item is also way more downwards and angled in an odd way compared to Bedrock edition.
4. Wing flapping not speeding up: The wing flapping animation doesn't speed up in Java edition while Allays are moving, unlike how they do speed up in Bedrock. Fixed
5. Lower quality dancing and spinning: In 22w24 Allays are now able to dance. In Bedrock this animation is fleshed out, with special poses with the arms and wings where they're lifted upwards, consistent head movements, and a quick, fluid spin. In Java this animation is way lower in quality with the default arms, no special wing movements, and inconsistent, choppy, and slow spinning. It overall looks worse and less fluid. There are two videos below that compare these two versions of the dance.
How to Reproduce:
- Summon an Allay in both versions of the game.
- Note how the animations in Bedrock have no clipping and the wings move faster while flying forward, and the dancing is more smooth and fleshed out
- Note how in Java edition there are many cases of clipping, the pose is overall different, and the wings do not speed up during movement, the items they carry are positioned oddly while moving, and the dancing is choppier and has les unique poses
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The images below display every issue and inconsistency with the Allay pose in Java compared to its cleaner Bedrock edition, as well as the video showcasing the clipping and strange item position.
There is also a video demonstrating how the Allays wings speed up in flight in Bedrock
There are two videos below that also compare the Bedrock and Java dancing animations