-
Bug
-
Resolution: Works As Intended
-
None
-
22w18a
-
Confirmed
I used the "/place" command so I could generate an ancient city, so after I used it I went down in spectator mode and I noticed that it was buried. It's not like when it's naturally generated without the "/place" command. I will put screenshots in the issue to show you the difference.
What I expected to happen was...:
The ancient city would generate the same way it would naturally.
What actually happened was...:
The ancient city was generated differently and was buried.
Steps to Reproduce:
- Type the following into chat: /place structure ancient_city.
- Go down below Y=0 in spectator mode.
- Notice that the Ancient city is buried.
- is duplicated by
-
MC-251413 The command /place generates some constructions. For example, I wanted to create my own village, but I saw that the paths were very littered. The ancient city is generated without space.
- Resolved
-
MC-251473 placefeature ancient city
- Resolved
-
MC-252453 Ancient Cities Generate Buried When Using The /place Feature.
- Resolved
-
MC-252896 Ancient Cities do not generate correctly using the "place" command
- Resolved
-
MC-253322 place spawn ancient city no air fill
- Resolved
-
MC-256435 place structure feature needs a small adjustment
- Resolved
-
MC-263279 /place command doesn't work with custom-generated biomes/terrain
- Resolved
-
MC-267848 Place Ancient City structure bug
- Resolved
- relates to
-
MC-251501 Strongholds are /placed without corridors
- Resolved