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Bug
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Resolution: Duplicate
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None
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1.18.2, 22w17a
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None
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Unconfirmed
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(Unassigned)
Powering or Depowering a Hopper won't update the 'enabled' block state until a player opens the Hopper, which then updates it
locking works as intended, just the block state on F3 does not update, which also effects users with dynamic texture packs based on the 'enabled' state
- duplicates
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MC-70127 Some block state changes aren't communicated to clients
- Resolved