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Bug
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Resolution: Unresolved
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None
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1.18.2, 22w16b, 1.19.2, 1.21.1
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Confirmed
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World generation
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Low
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Platform
The bug
Minecraft supports full 64-bit seeds. However, the Nether's generation largely ignores the top 16 bits of the seed, meaning that there are only 2^48 unique nethers in terms of terrain and structure placement; very minor things can still seemingly vary, but not to anything near the expected extent.
How to reproduce
This can be seen in any two seeds that differ by an integer multiple of 281474976710656 (2^48).
- Create a world with the seed 1
- /execute in minecraft:the_nether run tp -266 46 -411
- Create a world with the seed 281474976710657
- /execute in minecraft:the_nether run tp -266 46 -411
Expected results
As these are completely different seeds, the terrain should also be completely different, even at the same position.
Actual results
The two seeds are almost a complete match, with seemingly the only differences being with configured features.
How to fix
All aspects of Nether generation that only use 48 bits should be made to respect the full 64 bits and produce results accordingly in the same way the Overworld does.
Further notes
When this is fixed, world blending should be enabled for the Nether as to avoid abrupt cutoffs with terrain generation changing.
- relates to
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MC-255459 Besides structures and caves, many aspects of world generation are the same across different seeds with the same structure seed
- Open
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MC-256359 The End only uses the bottom 48 bits of the seed for many aspects of terrain generation
- Resolved
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MC-250445 There are only 2^48 possible carver arrangements, despite there being 2^64 seeds
- Open