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  1. Minecraft: Java Edition
  2. MC-250207

Warden continues to roar at disconnected players

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Details

    • Plausible
    • Mob behaviour
    • Important

    Description

      This relates to MC-250218, MC-250216, MC-250183, and MC-250198.

      The bug:
      In a multiplayer server or LAN, if a warden's target disconnects from the server it will continue to roar until that target's anger value goes below 80.

      Steps to reproduce: (You don't need to create a scoreboard to see the anger value, but it can be useful visually seeing it)

      • Join a multiplayer server or host one. I used Open to LAN for my testing.
      • Create a scoreboard with the commands below
        /scoreboard objectives add WardenAnger dummy
        /scoreboard objectives setdisplay sidebar WardenAnger
      • Inside of a repeating command block that is always active, enter this command.
        execute as @e[type=minecraft:warden,limit=1] at @s store result score AngerLevel WardenAnger run data get entity @s anger.suspects[0].anger
      • Have one person observe and another person anger the warden.
      • Once the warden's anger value towards a player goes above 80, (this is when the warden roars), have that player disconnect

      Observed results:

      • The warden will roar until the anger value of the player goes below 80.

      Expected results:

      • The Warden will retain it's anger value towards the disconnected player and proceed to search for more suspects.
      • If a player that angered the warden disconnects and rejoins later, the warden will proceed to chase and try to kill that player.

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              bagucode [Mojang] Markus Gustavsson
              Eometheous Eometheous
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                Updated:
                Resolved:
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