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Bug
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Resolution: Unresolved
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None
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22w14a, 22w18a, 22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19 Release Candidate 1, 1.19.1 Pre-release 1, 23w06a, 23w07a, 1.19.4 Pre-release 4, 1.19.4, 23w51b
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Community Consensus
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Commands, Mob behaviour
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Normal
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Platform
I made a custom enchantment for a datapack that would change the mob's movement speed attribute to 0 and store it back later depending on what it was, and while I was testing this on the warden I found some interesting results. While the warden does keep the anger in nbt under anger.suspects, it sometimes also switches to a different target in the array if the movement attribute is set to 0.
Observed Behavior:
The wardenloses interest or switches target, choosing from the anger.suspects array
Expected Behavior:
The warden will keep anger at the player until it is free to move again.
Demonstration:
EDIT: Read comment for reproduction steps
- is caused by
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MC-249966 Warden can stop chasing a target it just roared at
- Resolved