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Bug
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Resolution: Won't Fix
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None
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1.18.2, 22w14a
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None
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Confirmed
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Structures
The bug
It is possible for woodland mansion structures to generate in such a way that large portions of the structure are inaccessible without breaking/glitching through blocks.
While certain rooms are indeed intended to be hidden, this issue concerns large portions of the structure being concealed when they should not be. In this example (seed 0, generated in 21w14a), many rooms near the center are impossible to access, particularly the allay room on the ground floor and the staircase on the second floor, which additionally renders the entire third floor inaccessible as a result.
How to reproduce
- Refer to the attached screenshots
- Take note of the coordinates
- Create a world (seed 0)
- Teleport to this mansion
- Without breaking any blocks, attempt to locate the allays and/or reach the third floor
Expected results
Those two tasks would be possible.
Actual results
The mansion has generated in a way that makes these impossible.