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Bug
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Resolution: Works As Intended
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None
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22w13a
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None
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Confirmed
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Mob behaviour
The bug
The vast majority of mobs will prioritize an attacker over a mob it has merely sighted. Wardens, however, appear to lock on to targets it has detected even if another mob attacks it after the fact.
How to reproduce
A high Resistance effect is recommended as to survive attacks.
- Spawn a warden
- Aggravate the warden with three consecutive vibrations
- Have a conveniently-placed skeleton behind said warden
- Get the skeleton to shoot the warden during or after its roaring animation
Expected results
As the skeleton outright attacked the warden whereas the player only created vibrations, the warden should immediately change its focus to the skeleton and stop chasing the player until the skeleton is no more.
Actual results
This does not seem to happen always, and when it does, does not happen immediately.
- is duplicated by
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MC-250055 Warden Doesn't Care to Attack a Mob Attacking it and Will Prioritize a Mob That Triggered it First and is Out of Reach
- Resolved
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MC-253647 Warden will not switch target when attacked by multiple enemies
- Resolved
- relates to
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MC-249434 The warden indefinitely roars when attacked by multiple entities
- Resolved