-
Bug
-
Resolution: Works As Intended
-
22w13a, 22w14a, 22w15a, 22w16b, 22w17a, 22w18a, 22w19a, 1.19 Pre-release 1
-
Confirmed
-
Structures, World generation
-
Important
First reported in MC-248722. This report was made during the Experimental snapshot so it was marked as invalid. This issue still happens in 22w13a.
The bug:
I was going to a bunch of different ancient cities to learn more about the ancient city structures and seeing whats new. I came across an ancient city which was completely destroyed from the generation of both water and lava aquifers.
Seed where I found this issue:
-4958260856419505585
Locations of ancient cities:
/tp @s 1669 -33 -16758 120 30
/tp @s 42352 -35 -24530 -19 41
Observed results:
Aquifers can take over ancient cities.
Expected Results:
Aquifers can't take over ancient cities.
- is duplicated by
-
MC-250220 Soul torches and soul fire can be generated in underwater ancient cities
- Resolved
-
MC-250369 Structure generation issues with ancient cities
- Resolved
-
MC-250586 Soul Fire is Lit when it spawns in a underground pocket of water
- Resolved
-
MC-250947 Ancient City center is completely obstructed and in aquifier
- Resolved
-
MC-252313 Ancient Cities can sometimes generate crossing underground aquifers, some part of the city is covered with terrain as well
- Resolved
-
MC-253634 Cave mountains inside the "Portal" in deep dark single biome world
- Resolved
-
MC-254686 A wall is smooshed into the ice box in the ancient city
- Resolved
- relates to
-
MC-249359 Aquifers and lava aquifers can spawn in the deep dark
- Resolved