When the world is reloaded, any entities being targeted by a warden will no longer be targeted.
This is very easily exploitable by players in single-player worlds, making the warden a minimal threat.
- Load a new world
- Summon a warden via spawn egg, sculk shrieker, /summon, etc.
- Anger the warden until it chases the player
- Close the world
- Open the world and observe the warden's behavior
The warden would continue chasing and attacking the player
The warden forgets the player and resumes idle behavior
- Video observing the behavior (warden_forgets_target.mp4)