The Bug:
The sounds of wardens groaning angrily (minecraft:entity.warden.agitated) aren't controlled by the "Hostile Creatures" sound slider and are instead controlled by the "Blocks" sound slider.
Any action that is created through a hostile entity doing something that doesn't result in blocks being changed, is normally controlled by the "Hostile Creatures" sound slider. For example, the sounds of skeletons shooting, phantoms screeching, and ravagers grunting, are all controlled by the "Hostile Creatures" sound slider as they should be, because the hostile entity is performing these given actions and is the cause of these sounds being produced.
Steps to Reproduce:
- Navigate to the "Music & Sounds" settings menu.
- Turn the "Hostile Creatures" sound slider to "OFF".
- Turn every other sound slider to "100%".
- Exit this menu and place down a sculk shrieker and sculk sensor next to one another.
- Constantly produce vibrations so that the sculk shrieker causes the warden to spawn.
- Listen closely as the warden begins to emerge.
- Take note as to whether or not the sounds of wardens groaning angrily can be heard, (are controlled by the "Blocks" sound slider instead of the "Hostile Creatures" sound slider).
Observed Behavior:
The sounds aren't controlled by the "Hostile Creatures" sound slider and are instead controlled by the "Blocks" sound slider.
Expected Behavior:
The sounds of wardens groaning angrily would be controlled by the "Hostile Creatures" sound slider.
- relates to
-
MC-249473 Some Warden sounds play in Peaceful difficulty
- Resolved