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Bug
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Resolution: Fixed
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22w12a, 22w13a, 22w18a
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Confirmed
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Mob behaviour
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Important
When attacked by at least two mobs such as iron golems, the warden will prioritize roaring instead of actually killing them, even for mobs that it already roared at before. This causes the warden to be very easily killed by iron golems.
- is duplicated by
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MC-249436 Wardens get stuck in a loop of roaring when attacked by multiple entities
- Resolved
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MC-251587 While fighting with a group of mobs, Warden roars after killing every mob and continues to complete its roar, despite being attacked by other mobs in the group.
- Resolved
- relates to
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MC-250059 Active target is not serialized after world reload
- Reopened
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MC-249430 Wardens remember players in creative mode
- Resolved
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MC-249531 Warden indefinitely roars when the attack target is invulnerable
- Resolved
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MC-249885 Warden does not immediately prioritize mobs that attack it over mobs it has detected
- Resolved
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MC-250183 Warden continues to roar when angered by an ignited creeper
- Resolved
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MC-250198 Warden continues to roar when the target of the enraged warden suffers an unnatural death
- Resolved
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MC-250244 Warden continues to roar when the target enters the nether portal, end portal or end gateway
- Resolved
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MC-250292 Wardens can sometimes freeze when overwhelmed with enemies/attacks/sounds
- Resolved
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MC-252712 Warden roars continuously when angered by an axolotl that plays dead
- Resolved