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  1. Minecraft: Java Edition
  2. MC-249289

The depth multinoise value changes based on x z cords not just y as it should

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 22w11a
    • Windows 11
    • Plausible
    • Spectator
    • (Unassigned)

      when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should

      for example cave biomes this is were I found it

      working on my own worldgen

      make public

      to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave

      the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value at surface height and if you remove the off set noise it still does it

      just fly around the world made by the datapack by flying spectator mod to avoid blocks and watch the depth change on the same y level 

      the pack should be only lush cave below the surface but it’s not

      do mark as invalid or incomplete not it does it on a custom y based noise density setting

      not in this pack it’s normal

      but it’s the same with pure y based noise

      the values are randomly based so are for higher biomes and lower biomes

      not got any more info 

      just fly around on the same y cord

      invaild worked out my problem

       

            Unassigned Unassigned
            danjhop3 dan hop (Inactive)
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