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Bug
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Resolution: Duplicate
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None
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1.18.1
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None
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Unconfirmed
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(Unassigned)
So I want to make a datapack to test if the player is in a cave, and I though cave air would be a perfect way to do this.
Nope. Apparently cave air only generates in specifically badlands mineshafts and water pools.
The point being, caves are not filled with cave air.
- duplicates
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MC-214816 Not all of the caves use cave_air
- Resolved