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Bug
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Resolution: Unresolved
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None
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1.18.1, 22w06a, 1.19, 1.19.1 Pre-release 5, 1.19.2, 22w45a, 1.19.4, 1.20.1, 1.20.2, 23w43b
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Confirmed
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Textures and models
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Low
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Gameplay
All
All illagers and vexes have a bottom of the body whose color does not match the bottom pixels of the body's sides
Evoker
The evoker additionally has miscolored bottoms of their legs; they're very dark gray, whereas the sides of the legs' bottoms are light gray. They additionally have a problem with their crossed arms' top elements (the elements on the sides); they change in color slightly when they unfold their arms (when crossed, they're too light).
Illusioner
The illusioner additionally has miscolored bottoms of their legs; they're very dark gray, whereas the sides of the legs' bottoms are light gray. They additionally have a problem with their crossed arms' top elements (the elements on the sides); they change in color slightly when they unfold their arms (when crossed, they're too light), this one is not as severe of a difference as the evoker's. Lastly, the robe the illusioner wears has 2 miscolored pixels at the top and a gray line on the bottom face; the pixels at the top should be blue, whereas the line at the bottom should be removed. (See also MC-176309.)
Vexes
The vex additionally has the bottom of the head and the top of the tail not matching the bottom pixels on the head's sides and the top pixels on the tail's sides respectively.
Additionally, when a vex is charging, all of it's affected body parts (including the bottom of body) do not get the red pixels. This is especially noticeable on the bottom of the head where there's an abrupt ending of the red pixels. Issues don't apply to the new model/texture in 22w45a.