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Bug
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Resolution: Unresolved
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None
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1.18.1, 22w06a, 22w07a, 1.18.2 Pre-release 1, 1.18.2 Pre-release 2, 1.18.2 Release Candidate 1, 1.18.2, 22w11a, 22w12a, 22w13a, 22w14a, 22w15a, 22w16b, 22w17a, 22w18a, 1.19 Pre-release 1, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19 Release Candidate 1, 1.19 Release Candidate 2, 1.19, 1.19.1 Pre-release 2, 1.19.1 Pre-release 4, 1.19.1 Pre-release 6, 1.19.1 Release Candidate 2, 1.19.1, 1.19.2, 1.19.3, 23w03a, 1.19.4 Pre-release 4, 1.19.4, 23w12a, 23w14a, 1.20, 1.20.1, 23w31a, 23w32a, 23w33a, 1.20.2, 23w40a, 23w41a, 23w42a, 23w43a, 23w44a, 23w45a, 1.20.3, 1.20.4 Release Candidate 1, 1.20.4, 24w03a, 24w06a, 24w07a, 24w09a, 24w11a
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Confirmed
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World generation
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Important
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Platform
The Bug:
Lakes can generate incorrectly causing abnormal flowing water upon world generation.
Here is an example:
Version: 1.19.3
Seed: 5365996613617953402 Coordinates: /execute in minecraft:overworld run tp @s 12.64 63.68 1.04 134.85 20.70
Steps to Reproduce:
- Generate a world with the seed provided above and teleport to the given coordinates.
- Look closely at the nearby lakes.
- Take note as to whether or not lakes can generate incorrectly causing abnormal flowing water upon world generation.
Observed Behavior:
Abnormal flowing water upon world generation is present.
Expected Behavior:
Lakes would always generate correctly without abnormal flowing water.
- is duplicated by
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MC-263420 I think I found a bug in the generation of terrain, specifically in the generation of rivers, these overflow attached image
- Resolved