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Bug
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Resolution: Unresolved
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None
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1.18.1, 22w03a, 1.19.2, 1.19.4, 23w12a
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None
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Confirmed
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Sound
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Low
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Gameplay
When breaking/placing a medium Amethyst Bud the sound of the large one is played and vice-versa. This isn't very noticeable in vanilla gameplay since the sounds are very similar (the same?). But this does affect custom resource packs.
Here's a code snippet from net.minecraft.world.level.block.Blocks:
public static final Block LARGE_AMETHYST_BUD = register("large_amethyst_bud", new AmethystClusterBlock(5, 3, BlockBehaviour.Properties.copy(AMETHYST_CLUSTER).sound(SoundType.MEDIUM_AMETHYST_BUD).lightLevel((state) -> 4))); public static final Block MEDIUM_AMETHYST_BUD = register("medium_amethyst_bud", new AmethystClusterBlock(4, 3, BlockBehaviour.Properties.copy(AMETHYST_CLUSTER).sound(SoundType.LARGE_AMETHYST_BUD).lightLevel((state) -> 2)));
- is duplicated by
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MC-261350 SoundType of Large/Medium Amethyst Buds are mistakenly reversed
- Resolved