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  1. Minecraft: Java Edition
  2. MC-247635

Incorrect generation of fossils as placed feature

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.1, 1.18.2, 1.19.2, 23w03a, 1.19.4
    • None
    • Confirmed
    • Custom Worlds
    • Low
    • Platform

      While trying to generate a feature of the "fossil" type with a given height, I came across the fact that, regardless of the used modifiers associated with the generation height, the structures are distributed in their own way. By setting "height_range" as a constant, the structure is generated at a different height than the specified one, and with varying heights. I checked this with structure, which is empty space with one block height.

      Location of the object increases the height after increasing height in file. For type "uniform": if max y value and min y value are equal, then result will be same; if difference is non-zero, then the scatter will increase. Also, the structure is always generated higher than 9 blocks above bottom.

      Example (see screenshots and data pack): I set modifier for placed feature of the "fossil" type

      "height":{"type":"minecraft:constant","value":{"absolute":60}}

      Expectation: objects locate only on y=60.

      Reality: objects locate on y from 36 to 45.

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        3. 2022-01-02_18.11.21.png
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        4. fossil_bug.zip
          4 kB

            Unassigned Unassigned
            VismutDarChem9 Dennis
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              Created:
              Updated:
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