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  1. Minecraft: Java Edition
  2. MC-2440

Beacons keep higher level effects when partially destroyed



    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: Minecraft 1.4.3, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 15w44b, Minecraft 15w45a, Minecraft 1.10.2, Minecraft 16w32b, Minecraft 16w33a, Minecraft 16w35a, Minecraft 17w06a, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w11a, 20w20a
    • Fix Version/s: None
    • Confirmation Status:
    • Category:


      I can create a four-tier pyramid, then set the beacon to provide the primary power of the strength boost and the secondary power of regeneration, and then break the fourth, third, and second levels of the pyramid, and the primary power of strength will continue to refresh, although only out to 20 blocks, and the secondary power will not refresh.

      If I then repair the pyramid's second layer, the range of the primary power will extend out to 30 blocks. Repairing the third layer will increase the range to 40 blocks. And repairing the fourth layer will return the beacon to full functionality. If I break the first level(leaving the beacon block itself intact), then the primary power will stop, but if I then restore only the first level of the pyramid, the beacon will continue to provide the primary power of strength out to 20 blocks.

      Ultimately, the beacon is properly checking to see if it should apply the secondary power, and how far a range it should apply primary or secondary powers out to, but is not checking to see if the TYPE of primary power it is set to provide is still supported by the appropriate number of layers required to initially select it.

      Code analysis by [Mod] Marcono1234 can be found in this comment.


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              Unassigned Unassigned
              sethblingyt Seth Hendrickson
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