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  1. Minecraft: Java Edition
  2. MC-242315

vegetation_patch feature has inconsistent ground_state generation

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18 Pre-release 5, 1.20.1, 23w35a
    • Confirmed
    • Custom Worlds
    • Low
    • Platform

      The vegetation_patch feature has a ground_state field where blocks that are placed under it can be specified. When using a weighted_state_provider (issue may persist with other multi-block specifiers, I have not tested others) to specify multiple blocks the probability of which blocks are placed can be inconsistent. If one of the blocks is already present under/above (depends on if its on the floor or ceiling) the feature before it is generated, when the ground_state blocks are placed, the block that was already present is never placed, leaving it to chose from the remaining blocks.

      I'm using vegetation_patch features to generate "crystals" and for the attached images, the ground_state is a 50/50 for deepslate and deepslate_redstone_ore, when the feature generates on stone, it places the mix of blocks as intended, but when the feature generates in the deepslate layer, the feature only places the deepslate_redstone_ore. Issue is not limited to these blocks. (Attached datapack uses different blocks, same effect)

        1. 2021-11-20_11.32.45.png
          2021-11-20_11.32.45.png
          3.68 MB
        2. 2021-11-20_11.33.04.png
          2021-11-20_11.33.04.png
          3.33 MB
        3. 2021-11-20_11.34.17.png
          2021-11-20_11.34.17.png
          2.50 MB
        4. 2021-11-20_11.34.53.png
          2021-11-20_11.34.53.png
          2.26 MB
        5. MC-242315.zip
          16 kB
        6. veg_patch_example.zip
          17 kB

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            Iliux Iliux
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              Created:
              Updated:
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