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Bug
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Resolution: Duplicate
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None
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1.18 Pre-release 3
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None
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Using bundled Java runtime
JVM arguments: -Xmx16G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
System:
CPU: i7-8700k
GPU: GTX 1080Ti
RAM: 48 GB DDR4 (2667 MHz; 2x16GB+2x8GB)
Windows version: Windows 10 21H1, build 19043.1348Using bundled Java runtime JVM arguments: -Xmx16G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M System: CPU: i7-8700k GPU: GTX 1080Ti RAM: 48 GB DDR4 (2667 MHz; 2x16GB+2x8GB) Windows version: Windows 10 21H1, build 19043.1348
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Unconfirmed
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(Unassigned)
As of 1.18 Pre-release 4, the issue seems to be fixed
The bug:
Dropping any length of falling dripstone, sand, gravel or an anvil through an active end portal crashes the game. Loading the world after this will result in the game crashing again the moment the chunk is loaded again.
To reproduce:
- Find or make an active end portal
- Let a falling block fall through the active portal
- duplicates
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MC-241775 Crash when going through end portals or creating a single biome world with end biomes // java.lang.NegativeArraySizeException: -5
- Resolved