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  1. Minecraft: Java Edition
  2. MC-241694

Dungeon rooms generated below y=0 use cobblestone

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.18 Pre-release 2
    • None
    • OS: Windows 10
      Java: 17.0.1 64bit
      CPU: Intel Core i5-7600K
      GPU: Radeon RX 480
      Minecraft: Vanilla 1.18 pre-release 2
    • Unconfirmed
    • (Unassigned)

      Issue: Dungeons generated below y-level 0, where deepslate starts have walls and floors that use cobblestone making them look out of place.

      Intended Results: Dungeons generated below y-level 0 should use cobbled deepslate or deepslate.

      Steps to reproduce:

      1. Create a new world in 1.18 pre-release 2
      2. Enter spectator mode and locate a dungeon room generated below y-level 0

      Seed used in screenshots below: -2376554508837763884
      Coordinates: 595, -25, -2600

            Unassigned Unassigned
            HansAnonymous Hans Husurianto
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              Created:
              Updated:
              Resolved: