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  1. Minecraft: Java Edition
  2. MC-241163

Terrain Blending also adapts to Ravines

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 1.18 Pre-release 1
    • Unconfirmed
    • (Unassigned)

      The title's the best way I can summarize it in one sentence, but to explain more on what I think happened here:

      This happened on a border between old and new chunks, and the water area next to this ravine is very deep which I believe is due to the bottom of the ravine influencing the blending, it does not seem have any features you'd find in a River biome like Clay patches, if someone else can come up with a better way on how this happened that'd be nice!

       

      So I tried to replicate this using another seed (-6948714410367329106) and loaded it in 1.17, then I removed the chunks west of a particular ravine (at -363 72 -26).
      Then I made a back-up of this and loaded it in 1.18 Pre-release 1 and it's mostly the same result, except the bottom half of the water blocks do update (start flowing out)

      The file attached is this world I used to replicate (It's still in the 1.17 format but already has chunks west of the ravine deleted so you can experiment how Blending affects it!)

        1. 2021-11-11_17.20.01-1.png
          2021-11-11_17.20.01-1.png
          1.24 MB
        2. 2021-11-11_17.20.12-1.png
          2021-11-11_17.20.12-1.png
          1.39 MB
        3. 2021-11-11_17.20.18-1.png
          2021-11-11_17.20.18-1.png
          1.21 MB
        4. 2021-11-11_17.23.35-1.png
          2021-11-11_17.23.35-1.png
          1.99 MB
        5. New Worldsdv.zip
          2.93 MB
        6. Ravine.png
          Ravine.png
          3.24 MB
        7. Ravine0.png
          Ravine0.png
          1.04 MB

            Unassigned Unassigned
            kae_verens Jareth The Rad
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              Created:
              Updated:
              Resolved: