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  1. Minecraft: Java Edition
  2. MC-23899

Minecraft crashing in 5 minutes of gameplay.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.6.1
    • None
    • OS: Windows 7 (ver 6.1, arch x86)
      Java: 1.7.0_21 (by Oracle Corporation)
      Launcher: 1.0.8 (bootstrap 4)
      Minecraft: 1.6.1 (updated Mon Jul 08 09:09:26 GST 2013)
    • Unconfirmed
    • Creative

      ---- Minecraft Crash Report ----
      // Daisy, daisy...

      Time: 7/8/13 1:03 PM
      Description: Rendering screen

      java.lang.OutOfMemoryError: unable to create new native thread
      at java.lang.Thread.start0(Native Method)
      at java.lang.Thread.start(Unknown Source)
      at net.minecraft.server.MinecraftServer.v(SourceFile:579)
      at atn.a(SourceFile:1426)
      at avy.e(SourceFile:157)
      at avz.a(SourceFile:210)
      at avx.a(SourceFile:173)
      at avy.a(SourceFile:183)
      at bet.b(SourceFile:718)
      at atn.S(SourceFile:685)
      at atn.d(SourceFile:618)
      at net.minecraft.client.main.Main.main(SourceFile:101)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at java.lang.Thread.start0(Native Method)
      at java.lang.Thread.start(Unknown Source)
      at net.minecraft.server.MinecraftServer.v(SourceFile:579)
      at atn.a(SourceFile:1426)
      at avy.e(SourceFile:157)
      at avz.a(SourceFile:210)
      at avx.a(SourceFile:173)
      at avy.a(SourceFile:183)

      – Screen render details –
      Details:
      Screen name: bli
      Mouse location: Scaled: (301, 73). Absolute: (603, 558)
      Screen size: Scaled: (683, 353). Absolute: (1366, 706). Scale factor of 2
      Stacktrace:
      at bet.b(SourceFile:718)
      at atn.S(SourceFile:685)
      at atn.d(SourceFile:618)
      at net.minecraft.client.main.Main.main(SourceFile:101)

      – System Details –
      Details:
      Minecraft Version: 1.6.1
      Operating System: Windows 7 (x86) version 6.1
      Java Version: 1.7.0_21, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
      Memory: 252192232 bytes (240 MB) / 386531328 bytes (368 MB) up to 1037959168 bytes (989 MB)
      JVM Flags: 1 total; -Xmx1G
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      Suspicious classes: No suspicious classes found.
      IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
      Launched Version: 1.6.1
      LWJGL: 2.9.0
      OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2932, Intel
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Pack: Soartex_Fanver.zip
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: ~ERROR~ NullPointerException: null
      ----------------------------------------------------------------------------------------------
      Ways you could trigger this bug :
      1. Too many structures in game.
      2. Too many worlds.
      ......etc...

            Unassigned Unassigned
            Ryan4750 Ryan Pereira
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              Created:
              Updated:
              Resolved: