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  1. Minecraft: Java Edition
  2. MC-237605

/setworldspawn causes simulated distance to fail in all loaded chunks

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 21w38a, 21w44a
    • None
    • Confirmed
    • Entities
    • Important

      The Bug

      When doing /setworldspawn with a low simulated distance it causes entities outside the simulated distance to be updated and act as if they were in your simulated distance

      Reproduce

      • Set your simulated distance to 2 chunks
      • Put a zoglin and an armor stand next to each other
      • Move away to where they are outside your simulated distance
      • Look at the zoglin with a spyglass
        Notice it isn't doing anything
      • Do /setworldspawn
        Notice it starts attack the armor stand even though it is out of the simulated distance

      Expected Result

      /setworldspawn wouldn't cause simulated distance to fail

            Unassigned Unassigned
            Thumpbacker [Mod] Anthony Cicinelli
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            4 Vote for this issue
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              Created:
              Updated:
              Resolved:
              CHK: