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Bug
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Resolution: Works As Intended
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None
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21w38a, 21w44a
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None
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Confirmed
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Entities
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Important
The Bug
When doing /setworldspawn with a low simulated distance it causes entities outside the simulated distance to be updated and act as if they were in your simulated distance
Reproduce
- Set your simulated distance to 2 chunks
- Put a zoglin and an armor stand next to each other
- Move away to where they are outside your simulated distance
- Look at the zoglin with a spyglass
Notice it isn't doing anything - Do /setworldspawn
Notice it starts attack the armor stand even though it is out of the simulated distance
Expected Result
/setworldspawn wouldn't cause simulated distance to fail