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  1. Minecraft: Java Edition
  2. MC-236484

Setting biome depth parameters can sometimes cause terrain generation to go nuts

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Details

    • Bug
    • Status: Open
    • Resolution: Unresolved
    • 1.17.1
    • None
    • None
    • Unconfirmed
    • (Unassigned)

    Description

      I was making a datapack which backports 1.18's height changes to 1.17.1, and wanted to make oceans deeper. However, the terrain on the edge of oceans turned out to be VERY odd. This is probably caused by some sort of error with the depth calculation on the borders, because that's where it happened.

      Attachments

        1. 2021-09-10_13.15.59.png
          2021-09-10_13.15.59.png
          2.31 MB
        2. 2021-09-12_19.37.40.png
          2021-09-12_19.37.40.png
          2.30 MB
        3. 2021-09-12_19.37.44.png
          2021-09-12_19.37.44.png
          787 kB
        4. 2021-09-12_19.41.19.png
          2021-09-12_19.41.19.png
          1.39 MB
        5. weird terrain.zip
          91 kB

        Activity

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            Unassigned Unassigned
            Redrooey Redrooey
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            Dates

              Created:
              Updated: