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Bug
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Resolution: Won't Fix
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None
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1.17.1, 22w18a, 1.19.2, 1.19.4 Pre-release 1
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None
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Confirmed
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Mob behaviour
The bug
As of 18w43a, the first snapshot for 1.14, the spider half of a spider jockey no longer performs melee spider attacks on the player. This effectively downgrades the spider jockey's behavior to that of a slightly more mobile skeleton. Only after killing the skeleton does the spider begin attacking the player.
In 1.13.2 and lower, the spider would attack and the skeleton would shoot in tandem.
How to reproduce
/summon spider ~ ~ ~ {Passengers:[{id:skeleton,Attributes:[{Name:"generic.attack_damage",Base:0d}],ArmorItems:[{},{},{},{id:ice,Count:1b}]}]}
Make sure it's dark, so the spider should be hostile. Enter survival mode and observe. The skeleton will try to attack you (it can't because its attack damage is zero). The spider will make no attempt to attack you. Giving the skeleton a bow will cause it to start shooting, but the spider still will not attack.
In previous versions, both mobs would attack.
- is duplicated by
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MC-148511 Spiders and cave spiders with a passenger won't attack players and iron golems
- Resolved
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MC-154493 Spiders can't see anything when they're mounted
- Resolved
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MC-260450 Mounting an entity with /ride and inflicting damage on another entity with /damage makes the vehicle target the attacker but not inflict damage until player dismounts
- Resolved