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Bug
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Resolution: Fixed
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1.17.1, 21w37a, 21w38a, 21w39a, 21w40a, 21w41a, 21w42a, 21w43a, 21w44a, 1.18 Pre-release 1, 1.18 Pre-release 2, 1.18 Pre-release 4, 1.18 Pre-release 5, 1.18 Pre-release 6, 1.18 Pre-release 8, 1.18 Release Candidate 3, 1.18, 1.18.1 Release Candidate 2, 1.18.1, 22w03a, 22w06a, 1.18.2 Pre-release 1, 22w11a, 22w17a, 22w18a, 1.19 Pre-release 1, 1.19, 1.19.1 Pre-release 5, 1.19.2, 22w42a, 22w46a, 23w06a, 1.19.4, 23w18a, 1.20 Release Candidate 1, 1.20, 1.20.1, 1.20.2
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Confirmed
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Mob behaviour, Player Animation
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1098630
The bug
You can feed adult donkeys, horses or mules with maximum Temper value, and the hand animation is not played.
The distinction of this issue from MC-93825 is that it is NOT a desync, and it is not MC-236341 as it happens only with a high temper value, and all food exhibits this behavior. However, sometimes golden carrots do play animation and sounds on the first time.
To reproduce
- Summon a donkey, horse, llama or mule with a Temper value of 100, e.g.
/summon horse ~ ~ ~ {Temper:100}
- Give the animal any food.
Very rarely, animations and sounds will be played one time.
No animations and sounds are played. - Notice how the food is actually consumed, i.e. it is not a desync.
Expected result
You should not be able to feed said animal; as per MC-201599, it should show the hand animation but the animal should not consume the food (this was the behavior in 1.15.2).
Analysis (tentative)
Code analysis by BugCrusherszz can be found in this comment.
I think that this is the piece of code that causes the issue, but I might be wrong.
... protected boolean handleEating(Player $$0, ItemStack $$1) { boolean $$2 = false; ... if ($$5 > 0 && ($$2 || !this.isTamed()) && this.getTemper() < this.getMaxTemper()) { $$2 = true; if (!this.level.isClientSide) { this.modifyTemper($$5); } } if ($$2) { this.eating(); this.gameEvent(GameEvent.EAT, this.eyeBlockPosition()); } ...
If the animal's temper is equal or more than its max temper and it is not tamed, $$2 is not set to true, so the game event and animations will not play. At least, this is what I understood.
- is duplicated by
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MC-262155 Horses infinitely eat golden carrots when creative mode used
- Resolved
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MC-262312 Can't feed horses and donkeys
- Resolved
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MC-262435 Hand Movement is nonexistant when feeding llamas multiple times
- Resolved
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MC-264303 Feed horse infinitely
- Resolved
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MC-264659 Llamas, mules, and donkeys can continue to feed even when they become saturated
- Resolved
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MC-265027 Feeding a horse while it is full health and full grown just deletes the food
- Resolved
- relates to
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MC-278375 Feeding wheat or hay bale to llama or trader llama with maximum Temper causes item stack to be desynced
- Resolved
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MC-201599 When the horse, donkey, mule, llama & trader llama no longer needs food, it will not make a neighs or angrily sound
- Open
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MC-256738 Breedable entities can be fed again after receiving damage causing them to consume multiple items
- Reopened
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MC-93825 Client can always use food to reduce temper of horses, llamas and donkeys, ignoring animal's temper value
- Resolved
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MC-236341 You can feed hay bales to adult donkeys, horses or mules, but hand animation and animal eating animation/sounds are not played
- Resolved