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Bug
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Resolution: Fixed
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1.17, 1.17.1, 21w37a, 21w40a, 1.18 Pre-release 1, 1.18.1, 22w17a, 1.19, 1.19.2, 1.19.3, 23w17a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20.2, 1.20.4, 23w51b
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None
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Confirmed
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Player
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Normal
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Platform
When moved out of range of a trapped chest while the interface is opened, reopening the chest doesn't emit a redstone signal and also doesn't display the opening animation. The only fix I've found is to completely replace the chest. This affects both survival and creative mode.
Reproduce (Creative Mode)
- Create a contraption with a trapped chest activating some redstone
- Fly by the trapped chest and open it while flying by it
Notice the redstone activates - Leave the GUI and fly back to the trapped chest
- Open the trapped chest
Notice the trapped chest doesn't display an opening animation or emit a redstone pulse
Code analysis
Code analysis by PR0CESS can be found in this comment.
- is duplicated by
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MC-230897 Containers bug if player is moved out of range while GUI is open
- Resolved
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MC-235972 Tapped Chests output break after player falls out of range with it opened
- Resolved
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MC-238343 Trapped chests break when you get exited from them
- Resolved
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MC-245413 Trapped Chest breaks when player moves out of range
- Resolved
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MC-246992 Chests don't animate or make sound after opening and getting out of reach
- Resolved
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MC-259106 Failure occurred when opening a trap box on a minecart
- Resolved
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MC-262242 If a chest is six blocks away, it might not visually open or play the chest opening noise when you access it
- Resolved
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MC-267430 Containers will lose their sounds, animation and interactivity when closed out of range
- Resolved
- relates to
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MC-226015 The opening/closing animation of storage blocks breaks when the world border passes the block while the block's animation is playing
- Open
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MC-208051 Chests/trapped chests/barrels do not 'open' after respawning
- Resolved
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MC-267380 Cannot open inventories beyond default block reach
- Resolved