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Bug
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Resolution: Fixed
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1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 3, 1.17.1 Release Candidate 1, 1.17.1 Release Candidate 2, 1.17.1, 21w37a, 21w38a, 21w39a, 21w40a, 21w41a, 21w42a, 21w43a, 21w44a, 1.18 Pre-release 1, 1.18, 1.18.1 Release Candidate 1, 1.18.1 Release Candidate 2, 1.18.1, 1.18.2, 22w17a, 1.19 Pre-release 5, 1.19, 1.19.1 Pre-release 4, 1.19.2, 23w07a
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Confirmed
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Items
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Important
This problem becomes visible over 8,388,608 blocks, where items start dropping at the edges or corners of a block instead of at the center, and after 16,777,216 the position can be offset by as much as 2 blocks. The cause is most likely the block position being cast to float instead of double in the code that determines where tile drops are spawned.
- is duplicated by
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MC-233498 Breaking a block near the world border drops it uncentered
- Resolved
- relates to
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MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground
- Open
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MC-192718 Casting issue: Temperature loses precision at high distances leading to incorrect snow and ice generation and incorrect snowfall
- Open
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MC-191170 Casting issue: Positional audio can come from the wrong location at high coordinates
- Reopened
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MC-186362 Casting issue: Translucent block rendering breaks down at high distances
- Resolved