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Bug
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Resolution: Invalid
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None
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1.17
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None
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version:1.17
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Unconfirmed
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(Unassigned)

Fault 1: as shown in the figure above, when users use shift squat, the shadow will become transparent and the water can be seen through. This problem will occur regardless of whether the material package is used or not. I think this is an error made by OpenGL in rendering.
Fault 2: using vanilla official service will cause serious block loading stuck problem, that is, when the user transfers between different dimensions, the block will be reloaded, and then the server will have too much computation and get stuck, which can lead to downtime. I estimate that this should be due to the updated entity storage function in version 1.17. At the same time, when this problem occurred, I used the official "cave data package" to create a world of experimental settings.