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Bug
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Resolution: Fixed
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1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17
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None
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Windows 10
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Confirmed
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World generation
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Normal
Overworld Fossils always generate at bedrock level instead of randomly at around 40-50 close to the surface.
Example: Seed -6453719132618303331
- 1940 / 2 / 2807
- 2503 / 4 / 3942
- 2842 / 4 / 4724
Previous Bug Reports
I found quite a lot of bug reports related to fossil generation replacing bedrock blocks, but this is about the height that fossils generate in the first place. These seem to be related, but were closed as duplicates:
- is duplicated by
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MC-230180 Fossils don't generate above y=around 4
- Resolved