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Bug
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Resolution: Works As Intended
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None
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1.17 Pre-release 4, 1.17 Pre-release 5, 1.17 Release Candidate 1
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Community Consensus
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(Unassigned)
The Bug:
Sculk sensors are not activated upon goats performing a long jump.
Steps to Reproduce:
- Build the setup shown in the attachment below. setup.png
- Spawn a goat on either of the 2 blocks.
- Alter the goat's data through the use of the following command to make it perform a long jump.
/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
- → Notice how when the goat performs a long jump, the sculk sensor will not activate.
Information:
Please note that the sculk sensor will activate upon the goat landing from a long jump. This is probably intended but I have reported it to give the team a decision.