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  1. Minecraft: Java Edition
  2. MC-227314

Sculk sensors are not activated upon goats performing a long jump

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 1.17 Pre-release 4, 1.17 Pre-release 5, 1.17 Release Candidate 1
    • Community Consensus
    • (Unassigned)

      The Bug:

      Sculk sensors are not activated upon goats performing a long jump.

      Steps to Reproduce:

      • Build the setup shown in the attachment below. setup.png
      • Spawn a goat on either of the 2 blocks.
      • Alter the goat's data through the use of the following command to make it perform a long jump.
      /execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
      • →  Notice how when the goat performs a long jump, the sculk sensor will not activate.

      Information:

      Please note that the sculk sensor will activate upon the goat landing from a long jump. This is probably intended but I have reported it to give the team a decision.

        1. MC-227314.mp4
          4.99 MB
        2. MC-227314.png
          MC-227314.png
          1.75 MB
        3. setup.png
          setup.png
          2.43 MB

            Unassigned Unassigned
            Avoma [Mod] Avoma
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              Created:
              Updated:
              Resolved:
              CHK: