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  1. Minecraft: Java Edition
  2. MC-22570

when riding a horse it cant go through a 1 wide 'X' high block and requires 2 (width)blocks to go through!(narrow path)

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.6.1
    • None
    • Windows 8
      2012 Microsoft Corporation
      TOSHIBA
      model : satellite C855D
      Rating: 3.5
      Processer: AMD E1 - 1200 APU with Radeon(tm) HD Graphics 1.40 GHz
      System Type: 64 - bit OS, x64-based processor
    • Unconfirmed
    • Survival

      Same in Creative too(they should really add a both button).
      you know how trees are very close to each other? like 1 block away from each in most dense forests? its a pain to have to hack your way(physically) through another set of leaves when there is a clear opening 1 block wide X blocks high!
      Picture 1: cant go through because the horse takes up 2X2 blocks(4 total in a cube). recommend 1 width 2 high.
      picture 2: cut one leaf still cant get through
      picture 3:cut a second STILL CANT GET THROUGH
      picture 4: cuts a third and finally gets through
      it would be useless to show you in survival because the Entityhorse.class is unchanged. it would be exactly the same problem.
      a simple solution would be as is:
      // where canMove() is a boolean field or something.

      public void inBetween() {

      if (Entityhorse.getY() <= Block.getY()) {
      //the can move through is just an idea of what the horse can do if it meets at this //point

      canMove() = true;

      return canMove != null;
      }
      if (Entityhorse.getX() <= Block.getX()) {
      canMove() = true;
      return canMove() != null;
      }
      /* probably don't need this one */ if (Entityhorse.getZ() <= Block.getZ()) {
      canMove() = true;
      //end
      }

      or something like that.
      (csd is not generated cannot properly show you the syntax like this very well)

            Unassigned Unassigned
            link_the_programmer Andrew Porter
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              Created:
              Updated:
              Resolved: