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Bug
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Resolution: Invalid
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None
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21w16a, 21w17a
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Windows 10/Java
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Unconfirmed
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(Unassigned)
I'm trying to generate a void world with the default overworld biomes using a data pack (attached). I've managed to strip the world of most detail, but when it comes to doing this: "default_block": { "Name": "minecraft:air" } (in data/minecraft/worldgen/noisesettings/overworld.json)
The world generates with stone blocks water lakes. It should probably be noted that, when generating the world for the first time, I change nothing in-game. I simply rename the world, select the data pack, and hit generate.
There are other problems, like the fact that there shouldn't be any lakes at all, and the fact that a bedrock floor generates when it shouldn't, but I believe those belong in separate bug reports.